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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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An axis-aligned rectangle used to describe the viewport or a node bounds. More...
#include <ViewportCulling.h>
Public Attributes | |
| float | x |
| Left edge. | |
| float | y |
| Top edge. | |
| float | w |
| Width. | |
| float | h |
| Height. | |
An axis-aligned rectangle used to describe the viewport or a node bounds.
Definition at line 32 of file ViewportCulling.h.
| float Olympe::ViewRect::h |
Height.
Definition at line 36 of file ViewportCulling.h.
Referenced by Olympe::ViewportCulling::IsNodeVisible().
| float Olympe::ViewRect::w |
Width.
Definition at line 35 of file ViewportCulling.h.
Referenced by Olympe::ViewportCulling::IsNodeVisible().
| float Olympe::ViewRect::x |
Left edge.
Definition at line 33 of file ViewportCulling.h.
Referenced by Olympe::ViewportCulling::IsNodeVisible().
| float Olympe::ViewRect::y |
Top edge.
Definition at line 34 of file ViewportCulling.h.
Referenced by Olympe::ViewportCulling::IsNodeVisible().