Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Member Functions | Public Attributes | List of all members
World::InstantiationResult::PassStats Struct Reference

#include <World.h>

Public Member Functions

 PassStats ()
 
bool IsSuccess () const
 

Public Attributes

int totalObjects
 
int successfullyCreated
 
int failed
 
std::vector< std::string > failedObjects
 
int linkedObjects
 

Detailed Description

Definition at line 324 of file World.h.

Constructor & Destructor Documentation

◆ PassStats()

World::InstantiationResult::PassStats::PassStats ( )
inline

Member Function Documentation

◆ IsSuccess()

bool World::InstantiationResult::PassStats::IsSuccess ( ) const
inline
Examples
/home/runner/work/Olympe-Engine/Olympe-Engine/Source/World.h.

Definition at line 334 of file World.h.

References failed.

Member Data Documentation

◆ failed

int World::InstantiationResult::PassStats::failed

◆ failedObjects

std::vector<std::string> World::InstantiationResult::PassStats::failedObjects

◆ linkedObjects

int World::InstantiationResult::PassStats::linkedObjects

◆ successfullyCreated

int World::InstantiationResult::PassStats::successfullyCreated

◆ totalObjects

int World::InstantiationResult::PassStats::totalObjects

The documentation for this struct was generated from the following file: