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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <World.h>
Collaboration diagram for World::Phase2Result:Classes | |
| struct | PreloadStats |
Public Member Functions | |
| Phase2Result () | |
Public Attributes | |
| PrefabRegistry | prefabRegistry |
| DataManager::LevelPreloadResult | preloadResult |
| PreloadStats | stats |
| std::vector< std::string > | missingPrefabs |
| std::vector< std::string > | errors |
| bool | success |
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inline |
| std::vector<std::string> World::Phase2Result::errors |
| std::vector<std::string> World::Phase2Result::missingPrefabs |
| PrefabRegistry World::Phase2Result::prefabRegistry |
| DataManager::LevelPreloadResult World::Phase2Result::preloadResult |
| PreloadStats World::Phase2Result::stats |
| bool World::Phase2Result::success |