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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include "AI_Player.h"#include "GameObject.h"#include "ObjectFactory.h"#include "system/EventManager.h"#include "system/system_consts.h"#include <iostream>#include <cmath>#include "InputsManager.h"#include "VideoGame.h"#include "Player.h"#include "drawing.h"
Include dependency graph for AI_Player.cpp:Go to the source code of this file.
Typedefs | |
| using | EM = EventManager |
| using | IM = InputsManager |
Definition at line 14 of file AI_Player.cpp.
Definition at line 15 of file AI_Player.cpp.