Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Classes | Namespaces
BlueprintEditorGUI.h File Reference
#include <string>
#include <vector>
#include <map>
#include "AssetBrowser.h"
#include "AssetInfoPanel.h"
#include "NodeGraphPanel.h"
#include "EntitiesPanel.h"
#include "InspectorPanel.h"
+ Include dependency graph for BlueprintEditorGUI.h:
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Go to the source code of this file.

Classes

struct  Olympe::NodeConnection
 
class  Olympe::BlueprintEditorGUI
 BlueprintEditorGUI - Frontend UI for Blueprint Editor Renders ImGui interface and interacts with BlueprintEditor backend Contains NO business logic - all data operations go through backend. More...
 

Namespaces

namespace  Olympe