Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Classes | Namespaces
BlueprintEditorPlugin.h File Reference
#include <string>
#include <vector>
#include <memory>
#include "../../Source/third_party/nlohmann/json.hpp"
#include "BlueprintValidator.h"
+ Include dependency graph for BlueprintEditorPlugin.h:
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Go to the source code of this file.

Classes

struct  Olympe::EditorContext_st
 
class  Olympe::BlueprintEditorPlugin
 BlueprintEditorPlugin - Base interface for blueprint type plugins Each plugin handles a specific blueprint type with custom rendering and validation. More...
 

Namespaces

namespace  Olympe