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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Atomic task that computes a flee direction away from a target. More...
#include "../../IAtomicTask.h"
Include dependency graph for Task_Flee.h:
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Classes | |
| class | Olympe::Task_Flee |
| Moves an entity away from a 2D threat position until safe distance is reached. More... | |
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
Atomic task that computes a flee direction away from a target.
Task_Flee reads the entity's current position from "local:Position" and an optional threat target from "local:Target" (or the "Target" parameter). It computes the direction away from the threat, scales it by Distance, and writes the resulting flee target position to "local:FleeTarget" in the LocalBlackboard. A movement task (e.g. Task_MoveToLocation) can then be used to move the entity toward the computed flee target.
Parameters (ParameterMap): "Target" (Vector) — threat position override (optional; falls back to "local:Target" EntityID in LocalBB, then origin). "Distance" (Float) — flee distance in units (optional, default 200.0).
Returns: Success after writing the flee target. Failure if ctx.LocalBB is null.
C++14 compliant - no C++17/20 features.
Definition in file Task_Flee.h.