![]() |
Olympe Engine 2.0
2D Game Engine with ECS Architecture
|
#include <string>#include <map>#include <vector>#include "./../../vector.h"#include "./../../third_party/nlohmann/json.hpp"
Include dependency graph for ComponentNodeData.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | Olympe::NodePort |
| struct | Olympe::ComponentNodeStyle |
| struct | Olympe::ComponentNode |
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
Typedefs | |
| typedef uint32_t | Olympe::NodeId |
| typedef uint32_t | Olympe::PortId |
Variables | |
| const NodeId | Olympe::InvalidNodeId = 0 |
| const PortId | Olympe::InvalidPortId = 0 |