Olympe Engine 2.0
2D Game Engine with ECS Architecture
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ConditionPresetEditDialog.cpp File Reference

Implementation of ConditionPresetEditDialog (Phase 24.1). More...

#include "ConditionPresetEditDialog.h"
#include <algorithm>
#include "../../NodeGraphCore/GlobalTemplateBlackboard.h"
#include "../../third_party/imgui/imgui.h"
+ Include dependency graph for ConditionPresetEditDialog.cpp:

Go to the source code of this file.

Namespaces

namespace  Olympe
 < Provides AssetID and INVALID_ASSET_ID
 
namespace  Olympe::anonymous_namespace{ConditionPresetEditDialog.cpp}
 

Functions

const std::vector< std::string > & Olympe::anonymous_namespace{ConditionPresetEditDialog.cpp}::GetValidOperators ()
 
const std::vector< std::string > & Olympe::anonymous_namespace{ConditionPresetEditDialog.cpp}::GetValidModes ()
 

Detailed Description

Implementation of ConditionPresetEditDialog (Phase 24.1).

Author
Olympe Engine
Date
2026-03-16

C++14 compliant - no std::optional, structured bindings, std::filesystem.

Definition in file ConditionPresetEditDialog.cpp.