![]() |
Olympe Engine 2.0
2D Game Engine with ECS Architecture
|
Implementation of ConditionPresetEditDialog (Phase 24.1). More...
#include "ConditionPresetEditDialog.h"#include <algorithm>#include "../../NodeGraphCore/GlobalTemplateBlackboard.h"#include "../../third_party/imgui/imgui.h"
Include dependency graph for ConditionPresetEditDialog.cpp:Go to the source code of this file.
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
| namespace | Olympe::anonymous_namespace{ConditionPresetEditDialog.cpp} |
Functions | |
| const std::vector< std::string > & | Olympe::anonymous_namespace{ConditionPresetEditDialog.cpp}::GetValidOperators () |
| const std::vector< std::string > & | Olympe::anonymous_namespace{ConditionPresetEditDialog.cpp}::GetValidModes () |
Implementation of ConditionPresetEditDialog (Phase 24.1).
C++14 compliant - no std::optional, structured bindings, std::filesystem.
Definition in file ConditionPresetEditDialog.cpp.