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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include "ECS_Systems.h"#include "ECS_Components.h"#include "ECS_Register.h"#include "World.h"#include "GameEngine.h"#include "system/KeyboardManager.h"#include "system/JoystickManager.h"#include "system/ViewportManager.h"#include "system/system_utils.h"#include "system/system_consts.h"#include <cmath>#include <random>
Include dependency graph for ECS_Systems_Camera.cpp:Go to the source code of this file.
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| static std::mt19937 | gen (rd()) |
| static std::uniform_real_distribution< float > | shakeDist (-1.0f, 1.0f) |
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| static std::random_device | rd |
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Referenced by Olympe::TemplateManager::GenerateUUID(), and CameraSystem::UpdateCameraShake().
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Definition at line 30 of file ECS_Systems_Camera.cpp.
Referenced by Olympe::TemplateManager::GenerateUUID().