Olympe Engine
2.0
2D Game Engine with ECS Architecture
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Source
NodeGraphCore
GlobalBlackboard.cpp
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/**
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* @file GlobalBlackboard.cpp
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* @brief GlobalBlackboard implementation (singleton body).
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* @author Olympe Engine
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* @date 2026-03-08
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*
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* @details
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* All non-inline methods of GlobalBlackboard are implemented inline in the
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* header (Meyers singleton pattern). This translation unit exists to provide
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* a compilation target and to allow future non-inline methods (e.g. JSON
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* persistence helpers) to be added without modifying existing include graphs.
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*
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* C++14 compliant - no C++17/20 features.
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*/
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#include "
GlobalBlackboard.h
"
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// All inline implementations are in GlobalBlackboard.h.
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// This translation unit intentionally contains no additional definitions.
GlobalBlackboard.h
Singleton GlobalBlackboard for shared TaskValue variables across VS graphs.
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