#include <string>
#include <unordered_map>
#include <vector>
#include <memory>
#include <SDL3/SDL.h>
Go to the source code of this file.
|
| enum class | InputDeviceType { None
, Joystick
, KeyboardMouse
} |
| |
| enum class | InputType {
Button
, Key
, Axis
, Stick
,
Trigger
, MouseButton
, MouseAxis
} |
| |
| enum class | ActionMapContext { Gameplay
, Editor
, UI
, System
} |
| |
◆ ActionMapContext
| Enumerator |
|---|
| Gameplay | |
| Editor | |
| UI | |
| System | |
Definition at line 44 of file InputDevice.h.
◆ InputDeviceType
| Enumerator |
|---|
| None | |
| Joystick | |
| KeyboardMouse | |
Definition at line 28 of file InputDevice.h.
◆ InputType
| Enumerator |
|---|
| Button | |
| Key | |
| Axis | |
| Stick | |
| Trigger | |
| MouseButton | |
| MouseAxis | |
Definition at line 34 of file InputDevice.h.