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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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UI Properties panel for a MathOp node – operand editor. More...
#include <string>#include <vector>#include <functional>#include "../ConditionPreset/ConditionPresetRegistry.h"#include "../ConditionPreset/DynamicDataPinManager.h"#include "../ConditionPreset/DynamicDataPin.h"#include "../../BlueprintEditor/MathOpOperand.h"
Include dependency graph for MathOpPropertyPanel.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | Olympe::MathOpPropertyPanel |
| ImGui sub-panel for editing MathOp operands and operator. More... | |
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
UI Properties panel for a MathOp node – operand editor.
MathOpPropertyPanel renders the Properties panel for a selected MathOp node. It provides inline editors for:
Changes are immediately applied and trigger callbacks to regenerate dynamic pins and update the canvas.
C++14 compliant — no std::optional, structured bindings, std::filesystem.
Definition in file MathOpPropertyPanel.h.