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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Directory dependency graph for Panels:Files | |
| ActionParametersPanel.cpp | |
| Implementation of ActionParametersPanel for editing action node parameters. | |
| ActionParametersPanel.h | |
| UI Properties panel for atomic task (action) node parameters. | |
| ConditionPresetLibraryPanel.cpp | |
| Implementation of ConditionPresetLibraryPanel (Phase 24.1). | |
| ConditionPresetLibraryPanel.h | |
| UI panel for managing Condition Presets globally (Phase 24.1). | |
| GetBBValuePropertyPanel.cpp | |
| Implementation of GetBBValue properties panel. | |
| GetBBValuePropertyPanel.h | |
| UI Properties panel for a GetBBValue node – variable selector with preview. | |
| MathOpPropertyPanel.cpp | |
| Implementation of MathOp properties panel with operand editors. | |
| MathOpPropertyPanel.h | |
| UI Properties panel for a MathOp node – operand editor. | |
| NodeConditionsPanel.cpp | |
| Implementation of NodeConditionsPanel (Phase 24.2). | |
| NodeConditionsPanel.h | |
| UI Properties panel for a NodeBranch – 4-section layout (Phase 24-REFONTE). | |
| SetBBValuePropertyPanel.cpp | |
| Implementation of SetBBValue properties panel. | |
| SetBBValuePropertyPanel.h | |
| UI Properties panel for a SetBBValue node – variable and value editor. | |
| VariablePropertyPanel.cpp | |
| Implementation of VariablePropertyPanel. | |
| VariablePropertyPanel.h | |
| UI Properties panel for a Variable node – variable selector. | |