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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Dedicated modal dialog for editing a NodeBranch's condition list (Phase 24-REFONTE). More...
#include <string>#include <vector>#include <functional>#include "../ConditionPreset/ConditionPreset.h"#include "../../BlueprintEditor/ConditionRef.h"#include "../ConditionPreset/ConditionPresetRegistry.h"#include "../ConditionPreset/NodeConditionRef.h"#include "../../TaskSystem/LocalBlackboard.h"
Include dependency graph for NodeConditionsEditModal.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | Olympe::NodeConditionsEditModal |
| Modal dialog for adding, removing, and reordering conditions on a node. More... | |
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
Dedicated modal dialog for editing a NodeBranch's condition list (Phase 24-REFONTE).
NodeConditionsEditModal provides a modal overlay to add, remove, reorder, and configure the logical operators of a NodeBranch's ConditionPreset references. It is separate from NodeConditionsPanel so that the Properties panel remains READ-ONLY (view only), while all edits are confirmed in one atomic Apply step.
Usage:
The modal works on a COPY of the node's condition refs. On "Apply" it marks itself as confirmed; on "Cancel" the copy is discarded.
C++14 compliant — no std::optional, structured bindings, std::filesystem.
Definition in file NodeConditionsEditModal.h.