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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Editor mode and capabilities management. More...
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | Olympe::NodeGraph::EditorCapabilities |
| Capacités disponibles selon le mode. More... | |
| class | Olympe::NodeGraph::EditorContext |
| Contexte d'édition pour un graphe. More... | |
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
| namespace | Olympe::NodeGraph |
Editor mode and capabilities management.
Manages editor context (mode and capabilities) for node graph editors. Inspired by Unreal Engine's editor mode system.
Definition in file EditorContext.h.