Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Classes | Functions
ObjectFactory.h File Reference
#include "Object.h"
#include <map>
#include <string>
#include <functional>
#include <memory>
#include <stdexcept>
#include <iostream>
#include "World.h"
#include "system/system_utils.h"
#include "system/EventManager.h"
#include "ObjectComponent.h"
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Classes

class  ObjectFactory
 
class  AutoRegister< T >
 Classe utilitaire qui enregistre la classe T dans la fabrique lors de son initialisation statique. More...
 

Functions

template<typename T >
ObjectcreateT ()
 

Function Documentation

◆ createT()

template<typename T >
Object * createT ( )

Definition at line 223 of file ObjectFactory.h.

References GetComponentTypeID_Static().

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