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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Atomic AI task that triggers an animation on an entity. More...
#include "../../IAtomicTask.h"
Include dependency graph for Task_SetAnimation.h:
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Classes | |
| class | Olympe::Task_SetAnimation |
| Requests an animation clip to play on the entity. More... | |
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
Atomic AI task that triggers an animation on an entity.
Task_SetAnimation requests that a named animation be played on the entity. In headless mode it stores the animation reference in the LocalBlackboard under "local:current_animation". In World mode it can be extended to call an AnimationComponent via the ComponentFacade.
Parameters (ParameterMap): "AnimRef" (String) — animation identifier / clip name (required). "Loop" (Bool) — whether to loop (optional, default true).
Returns: Success after writing the animation request. Failure if "AnimRef" is missing or if ctx.LocalBB is null.
C++14 compliant - no C++17/20 features.
Definition in file Task_SetAnimation.h.