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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Directory dependency graph for AI:Files | |
| Task_ChangeState.cpp | |
| Atomic AI task: change the entity's current state in the LocalBlackboard. | |
| Task_ChangeState.h | |
| Atomic AI task that changes the entity's current state. | |
| Task_Flee.cpp | |
| Atomic AI task: move entity away from a 2D threat position. | |
| Task_Flee.h | |
| Atomic AI task that moves an entity away from a 2D threat position. | |
| Task_GotoPosition.cpp | |
| Atomic task: move entity toward a 2D target position. | |
| Task_GotoPosition.h | |
| Atomic task that moves an entity toward a 2D target position. | |
| Task_RequestPathfinding.cpp | |
| Atomic task: async path request via PathfindingManager. | |
| Task_RequestPathfinding.h | |
| Atomic task that asynchronously requests a path via PathfindingManager. | |
| Task_SetAnimation.cpp | |
| Atomic AI task: trigger an animation on an entity. | |
| Task_SetAnimation.h | |
| Atomic AI task that triggers an animation on an entity. | |