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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Atomic task that sets the current sprite reference for an entity. More...
#include "../../IAtomicTask.h"
Include dependency graph for Task_SetSprite.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | Olympe::Task_SetSprite |
| Sets the current sprite reference via ECS or LocalBlackboard. More... | |
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
Atomic task that sets the current sprite reference for an entity.
Task_SetSprite updates the sprite displayed by an entity. In World mode (when a render component facade is available) it delegates to the render system. In headless mode it stores the sprite reference in the LocalBB.
Parameters (ParameterMap): "SpriteRef" (String) — sprite asset path or identifier (required).
Returns: Success after writing the sprite reference. Failure if "SpriteRef" is missing.
C++14 compliant - no C++17/20 features.
Definition in file Task_SetSprite.h.