Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Namespaces | Macros
VisualScriptEditorPanel_Verification.cpp File Reference

Verification, validation, and preset panel rendering (Phase 12). More...

#include "VisualScriptEditorPanel.h"
#include "../system/system_utils.h"
#include "../third_party/imgui/imgui.h"
#include "../TaskSystem/TaskGraphLoader.h"
#include <sstream>
#include <unordered_set>
#include <fstream>
+ Include dependency graph for VisualScriptEditorPanel_Verification.cpp:

Go to the source code of this file.

Namespaces

namespace  Olympe
 < Provides AssetID and INVALID_ASSET_ID
 

Macros

#define ADD_TRACE(trace_str)
 

Detailed Description

Verification, validation, and preset panel rendering (Phase 12).

Author
Olympe Engine
Date
2026-03-09

Extracted methods:

Definition in file VisualScriptEditorPanel_Verification.cpp.

Macro Definition Documentation

◆ ADD_TRACE

#define ADD_TRACE (   trace_str)
Value:
do { \
const std::string& _trace_temp = (trace_str); \
m_verificationLogs.push_back(_trace_temp); \
SYSTEM_LOG << "[SimTrace] " << _trace_temp << "\n"; \
} while(0)
ComponentTypeID GetComponentTypeID_Static()
Definition ECS_Entity.h:56
#define SYSTEM_LOG

Definition at line 28 of file VisualScriptEditorPanel_Verification.cpp.