Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Functions
blueprint_test.cpp File Reference
#include "EntityBlueprint.h"
#include <iostream>
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Functions

void TestCreateAndSaveBlueprint ()
 
void TestLoadAndModifyBlueprint ()
 
void TestCompleteBlueprint ()
 
int main (int argc, char **argv)
 

Function Documentation

◆ main()

int main ( int  argc,
char **  argv 
)

Definition at line 128 of file blueprint_test.cpp.

References GetComponentTypeID_Static(), TestCompleteBlueprint(), TestCreateAndSaveBlueprint(), and TestLoadAndModifyBlueprint().

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◆ TestCompleteBlueprint()

void TestCompleteBlueprint ( )

Definition at line 103 of file blueprint_test.cpp.

References Olympe::Blueprint::EntityBlueprint::components, GetComponentTypeID_Static(), Olympe::Blueprint::EntityBlueprint::LoadFromFile(), and Olympe::Blueprint::EntityBlueprint::name.

Referenced by main().

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◆ TestCreateAndSaveBlueprint()

void TestCreateAndSaveBlueprint ( )

◆ TestLoadAndModifyBlueprint()

void TestLoadAndModifyBlueprint ( )