Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Member Functions | List of all members
AIMotionSystem Class Reference

#include <ECS_Systems_AI.h>

+ Inheritance diagram for AIMotionSystem:
+ Collaboration diagram for AIMotionSystem:

Public Member Functions

 AIMotionSystem ()
 
virtual void Process () override
 
virtual void RenderDebug () override
 
- Public Member Functions inherited from ECS_System
 ECS_System ()
 
virtual void Render ()
 
void AddEntity (EntityID entity)
 
void RemoveEntity (EntityID entity)
 

Additional Inherited Members

- Public Attributes inherited from ECS_System
ComponentSignature requiredSignature
 
std::set< EntityIDm_entities
 

Detailed Description

Definition at line 67 of file ECS_Systems_AI.h.

Constructor & Destructor Documentation

◆ AIMotionSystem()

AIMotionSystem::AIMotionSystem ( )

Definition at line 595 of file ECS_Systems_AI.cpp.

References GetComponentTypeID_Static(), and ECS_System::requiredSignature.

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Member Function Documentation

◆ Process()

void AIMotionSystem::Process ( )
overridevirtual

◆ RenderDebug()

void AIMotionSystem::RenderDebug ( )
overridevirtual

Reimplemented from ECS_System.

Definition at line 664 of file ECS_Systems_AI.cpp.


The documentation for this class was generated from the following files: