Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Member Functions | List of all members
AIStimuliSystem Class Reference

#include <ECS_Systems_AI.h>

+ Inheritance diagram for AIStimuliSystem:
+ Collaboration diagram for AIStimuliSystem:

Public Member Functions

 AIStimuliSystem ()
 
virtual void Process () override
 
- Public Member Functions inherited from ECS_System
 ECS_System ()
 
virtual void Render ()
 
virtual void RenderDebug ()
 
void AddEntity (EntityID entity)
 
void RemoveEntity (EntityID entity)
 

Additional Inherited Members

- Public Attributes inherited from ECS_System
ComponentSignature requiredSignature
 
std::set< EntityIDm_entities
 

Detailed Description

Definition at line 21 of file ECS_Systems_AI.h.

Constructor & Destructor Documentation

◆ AIStimuliSystem()

AIStimuliSystem::AIStimuliSystem ( )

Definition at line 29 of file ECS_Systems_AI.cpp.

References GetComponentTypeID_Static(), and ECS_System::requiredSignature.

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Member Function Documentation

◆ Process()

void AIStimuliSystem::Process ( )
overridevirtual

Reimplemented from ECS_System.

Definition at line 35 of file ECS_Systems_AI.cpp.

References EventType_Hit, GameEngine::fDt, Gameplay, EventQueue::Get(), GetComponentTypeID_Static(), ECS_System::m_entities, and Olympe_EventType_Game_TakeScreenshot.

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The documentation for this class was generated from the following files: