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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <SDL3/SDL.h>
Include dependency graph for system_consts.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Variables | |
| constexpr double | k_PI = 3.14159265358979323846 |
| static const int | DEFAULT_WINDOW_WIDTH = 800 |
| static const int | DEFAULT_WINDOW_HEIGHT = 600 |
| static const short | MAX_PLAYERS = 8 |
| static const SDL_Color | COLLISION_OVERLAY_COLOR = { 150, 50, 200, 100 } |
| static const SDL_Color | NAVIGATION_OVERLAY_COLOR = { 50, 200, 100, 100 } |
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strong |
| Enumerator | |
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| Input | |
| UI | |
| Gameplay | |
| System | |
| Camera | |
| Viewport | |
| Detection | |
| Collision | |
| All | |
Definition at line 14 of file system_consts.h.
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strong |
| Enumerator | |
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| EventStructType_Default | |
| EventStructType_System_Windows | |
| EventStructType_SDL | |
| EventStructType_Olympe | |
| EventStructType_All | |
Definition at line 29 of file system_consts.h.
Definition at line 39 of file system_consts.h.
Definition at line 132 of file system_consts.h.
Definition at line 9 of file system_consts.h.
Referenced by LoadOlympeConfig().
Definition at line 8 of file system_consts.h.
Referenced by LoadOlympeConfig().
Definition at line 5 of file system_consts.h.
Referenced by GridSystem::DrawHexagonOverlay(), GridSystem::RenderHex(), CameraTransform::ScreenToWorld(), CameraSystem::UpdateCameraInput(), and CameraTransform::WorldToScreen().
Definition at line 11 of file system_consts.h.
Referenced by ViewportManager::AddPlayer().
Definition at line 133 of file system_consts.h.