Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Member Functions | List of all members
GameEventConsumeSystem Class Reference

#include <ECS_Systems.h>

+ Inheritance diagram for GameEventConsumeSystem:
+ Collaboration diagram for GameEventConsumeSystem:

Public Member Functions

 GameEventConsumeSystem ()
 
virtual void Process () override
 
- Public Member Functions inherited from ECS_System
 ECS_System ()
 
virtual void Render ()
 
virtual void RenderDebug ()
 
void AddEntity (EntityID entity)
 
void RemoveEntity (EntityID entity)
 

Additional Inherited Members

- Public Attributes inherited from ECS_System
ComponentSignature requiredSignature
 
std::set< EntityIDm_entities
 

Detailed Description

Definition at line 77 of file ECS_Systems.h.

Constructor & Destructor Documentation

◆ GameEventConsumeSystem()

GameEventConsumeSystem::GameEventConsumeSystem ( )

Definition at line 203 of file ECS_Systems.cpp.

Member Function Documentation

◆ Process()

void GameEventConsumeSystem::Process ( )
overridevirtual

Reimplemented from ECS_System.

Definition at line 208 of file ECS_Systems.cpp.

References Gameplay, EventQueue::Get(), VideoGame::Get(), GetComponentTypeID_Static(), VideoGame::LoadGame(), Olympe_EventType_Game_LoadState, and SYSTEM_LOG.

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The documentation for this class was generated from the following files: