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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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HistoryPanel - ImGui panel for command history visualization Shows undo/redo stacks with command descriptions. More...
#include <HistoryPanel.h>
Public Member Functions | |
| HistoryPanel () | |
| ~HistoryPanel () | |
| void | Initialize () |
| void | Shutdown () |
| void | Render () |
Private Attributes | |
| bool | m_ShowPanel |
HistoryPanel - ImGui panel for command history visualization Shows undo/redo stacks with command descriptions.
Definition at line 15 of file HistoryPanel.h.
| Olympe::HistoryPanel::HistoryPanel | ( | ) |
Definition at line 12 of file HistoryPanel.cpp.
| Olympe::HistoryPanel::~HistoryPanel | ( | ) |
Definition at line 17 of file HistoryPanel.cpp.
| void Olympe::HistoryPanel::Initialize | ( | ) |
Definition at line 21 of file HistoryPanel.cpp.
References m_ShowPanel.
Referenced by Olympe::BlueprintEditorGUI::Initialize().
Here is the caller graph for this function:| void Olympe::HistoryPanel::Render | ( | ) |
Definition at line 30 of file HistoryPanel.cpp.
References Olympe::BlueprintEditor::Get(), GetComponentTypeID_Static(), and m_ShowPanel.
Referenced by Olympe::BlueprintEditorGUI::Render().
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Here is the caller graph for this function:| void Olympe::HistoryPanel::Shutdown | ( | ) |
Definition at line 26 of file HistoryPanel.cpp.
Referenced by Olympe::BlueprintEditorGUI::Shutdown().
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private |
Definition at line 26 of file HistoryPanel.h.
Referenced by Initialize(), and Render().