![]() |
Olympe Engine 2.0
2D Game Engine with ECS Architecture
|
Directory dependency graph for Components:Files | |
| MovementComponent.cpp | |
| Implementation file for MovementComponent. | |
| MovementComponent.h | |
| ECS component storing an entity's velocity and maximum speed. | |
| PositionComponent.cpp | |
| Implementation file for PositionComponent. | |
| PositionComponent.h | |
| ECS component storing an entity's world-space position. | |
| TaskRunnerComponent.cpp | |
| Implementation of TaskRunnerComponent constructor and destructor. | |
| TaskRunnerComponent.h | |
| ECS component that drives task graph execution at runtime. | |