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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Directory dependency graph for ConditionPreset:Files | |
| ConditionPreset.cpp | |
| Implementation of ConditionPreset (Phase 24.0). | |
| ConditionPreset.h | |
| Defines ConditionPreset — a reusable, globally-stored condition expression. | |
| ConditionPresetRegistry.cpp | |
| Implementation of ConditionPresetRegistry (Phase 24.0). | |
| ConditionPresetRegistry.h | |
| Global registry for ConditionPreset objects, with CRUD, persistence, and validation. | |
| DynamicDataPin.cpp | |
| Implementation of DynamicDataPin — construction, helpers, serialization, UUID gen. | |
| DynamicDataPin.h | |
| Defines DynamicDataPin — a runtime data-input pin attached to a node. | |
| DynamicDataPinManager.cpp | |
| Implementation of DynamicDataPinManager (Phase 24.3). | |
| DynamicDataPinManager.h | |
| Engine for generating and tracking dynamic data pins (Phase 24.3). | |
| NodeConditionRef.cpp | |
| Implementation of NodeConditionRef — construction, helpers, serialization. | |
| NodeConditionRef.h | |
| Defines NodeConditionRef — a node's reference to a global ConditionPreset. | |
| Operand.cpp | |
| Implementation of Operand — construction, helpers, and serialization. | |
| Operand.h | |
| Defines the Operand type used in condition preset expressions. | |