Olympe Engine
2.0
2D Game Engine with ECS Architecture
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Source
BlueprintEditor
imnodes_stub.h
Go to the documentation of this file.
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#pragma once
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// Minimal stub for IM Nodes API used by the editor until the real library is added
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namespace
imnodes_stub
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{
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inline
void
Initialize
() {}
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inline
void
Shutdown
() {}
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inline
void
BeginNode
(
int
id
) {}
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inline
void
EndNode
() {}
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}
imnodes_stub
Definition
imnodes_stub.h:5
imnodes_stub::BeginNode
void BeginNode(int id)
Definition
imnodes_stub.h:8
imnodes_stub::EndNode
void EndNode()
Definition
imnodes_stub.h:9
imnodes_stub::Shutdown
void Shutdown()
Definition
imnodes_stub.h:7
imnodes_stub::Initialize
void Initialize()
Definition
imnodes_stub.h:6
Generated on Tue Feb 17 2026 13:49:10 for Olympe Engine by
1.9.8