![]() |
Olympe Engine 2.0
2D Game Engine with ECS Architecture
|
Functions | |
| void | SetState (GameState s) |
| GameState | GetState () |
| bool | IsPaused () |
| GameState GameStateManager::GetState | ( | ) |
Definition at line 15 of file GameState.cpp.
Referenced by VideoGame::GetState(), IsPaused(), World::Process(), and SDL_AppIterate().
Here is the caller graph for this function:
|
inline |
Definition at line 22 of file GameState.h.
References GameState_Paused, and GetState().
Referenced by VideoGame::IsPaused().
Here is the call graph for this function:
Here is the caller graph for this function:Definition at line 10 of file GameState.cpp.
References GetComponentTypeID_Static().
Referenced by VideoGame::SetState(), and VideoGame::VideoGame().
Here is the call graph for this function:
Here is the caller graph for this function: