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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <atomic>
Include dependency graph for GameState.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Namespaces | |
| namespace | GameStateManager |
Enumerations | |
| enum class | GameState { GameState_Running = 0 , GameState_Paused , GameState_Quit } |
Functions | |
| void | GameStateManager::SetState (GameState s) |
| GameState | GameStateManager::GetState () |
| bool | GameStateManager::IsPaused () |
| Enumerator | |
|---|---|
| GameState_Running | |
| GameState_Paused | |
| GameState_Quit | |
Definition at line 6 of file GameState.h.