Olympe Engine
2.0
2D Game Engine with ECS Architecture
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Functions
anonymous_namespace{GameState.cpp} Namespace Reference
Functions
static
std::atomic<
int
>
g_state
(
static_cast
<
int
>(
GameState::GameState_Running
))
Function Documentation
◆
g_state()
static
std::atomic<
int
>
anonymous_namespace
{GameState.cpp}::g_state
(
static_cast
<
int
>
GameState::GameState_Running
)
static
Generated on Tue Feb 17 2026 13:49:11 for Olympe Engine by
1.9.8