Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Member Functions | Public Attributes | List of all members
OlympeAnimation::AnimationState Struct Reference

#include <AnimationGraph.h>

Public Member Functions

 AnimationState ()=default
 

Public Attributes

std::string name
 
std::string animationName
 
BlendMode blendMode = BlendMode::Override
 
int priority = 0
 

Detailed Description

Definition at line 52 of file AnimationGraph.h.

Constructor & Destructor Documentation

◆ AnimationState()

OlympeAnimation::AnimationState::AnimationState ( )
default

Member Data Documentation

◆ animationName

std::string OlympeAnimation::AnimationState::animationName

Definition at line 55 of file AnimationGraph.h.

Referenced by OlympeAnimation::AnimationGraph::ParseJSON().

◆ blendMode

BlendMode OlympeAnimation::AnimationState::blendMode = BlendMode::Override

Definition at line 56 of file AnimationGraph.h.

Referenced by OlympeAnimation::AnimationGraph::ParseJSON().

◆ name

std::string OlympeAnimation::AnimationState::name

Definition at line 54 of file AnimationGraph.h.

Referenced by OlympeAnimation::AnimationGraph::ParseJSON().

◆ priority

int OlympeAnimation::AnimationState::priority = 0

Definition at line 57 of file AnimationGraph.h.

Referenced by OlympeAnimation::AnimationGraph::ParseJSON().


The documentation for this struct was generated from the following file: