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Olympe Engine 2.0
2D Game Engine with ECS Architecture
|
Classes | |
| struct | Animation |
| class | AnimationBank |
| class | AnimationErrorHandler |
| struct | AnimationEvent |
| struct | AnimationEventData |
| class | AnimationGraph |
| class | AnimationManager |
| struct | AnimationState |
| struct | Condition |
| struct | Hotspot |
| struct | ParameterValue |
| struct | SpriteSheet |
| struct | Transition |
Enumerations | |
| enum class | BlendMode { Override , Additive , Blend } |
| enum class | TransitionType { Immediate , Smooth , AfterComplete } |
| enum class | ParameterType { Bool , Float , Int , String } |
| enum class | ComparisonOperator { Equal , NotEqual , Greater , GreaterOrEqual , Less , LessOrEqual } |
|
strong |
| Enumerator | |
|---|---|
| Override | |
| Additive | |
| Blend | |
Definition at line 50 of file AnimationTypes.h.
| Enumerator | |
|---|---|
| Equal | |
| NotEqual | |
| Greater | |
| GreaterOrEqual | |
| Less | |
| LessOrEqual | |
Definition at line 81 of file AnimationTypes.h.
| Enumerator | |
|---|---|
| Bool | |
| Float | |
| Int | |
| String | |
Definition at line 70 of file AnimationTypes.h.
| Enumerator | |
|---|---|
| Immediate | |
| Smooth | |
| AfterComplete | |
Definition at line 60 of file AnimationTypes.h.