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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <LevelManager.h>
Public Attributes | |
| std::vector< std::string > | tilesetPaths |
| std::vector< std::string > | imagePaths |
| std::vector< std::string > | audioPaths |
Definition at line 183 of file LevelManager.h.
| std::vector<std::string> Olympe::Editor::LevelDefinition::ResourceCatalog::audioPaths |
Definition at line 186 of file LevelManager.h.
| std::vector<std::string> Olympe::Editor::LevelDefinition::ResourceCatalog::imagePaths |
Definition at line 185 of file LevelManager.h.
| std::vector<std::string> Olympe::Editor::LevelDefinition::ResourceCatalog::tilesetPaths |
Definition at line 184 of file LevelManager.h.