Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Member Functions | Public Attributes | List of all members
Olympe::Tiled::ParallaxLayer Struct Reference

#include <ParallaxLayerManager.h>

Public Member Functions

 ParallaxLayer ()
 

Public Attributes

string name
 
string imagePath
 
float scrollFactorX
 
float scrollFactorY
 
float offsetX
 
float offsetY
 
float opacity
 
bool repeatX
 
bool repeatY
 
bool visible
 
int tintColor
 
int zOrder
 
SDL_Texturetexture
 

Detailed Description

Definition at line 27 of file ParallaxLayerManager.h.

Constructor & Destructor Documentation

◆ ParallaxLayer()

Olympe::Tiled::ParallaxLayer::ParallaxLayer ( )
inline

Definition at line 43 of file ParallaxLayerManager.h.

Member Data Documentation

◆ imagePath

string Olympe::Tiled::ParallaxLayer::imagePath

◆ name

string Olympe::Tiled::ParallaxLayer::name

◆ offsetX

float Olympe::Tiled::ParallaxLayer::offsetX

◆ offsetY

float Olympe::Tiled::ParallaxLayer::offsetY

◆ opacity

float Olympe::Tiled::ParallaxLayer::opacity

◆ repeatX

bool Olympe::Tiled::ParallaxLayer::repeatX

◆ repeatY

bool Olympe::Tiled::ParallaxLayer::repeatY

◆ scrollFactorX

float Olympe::Tiled::ParallaxLayer::scrollFactorX

◆ scrollFactorY

float Olympe::Tiled::ParallaxLayer::scrollFactorY

◆ texture

SDL_Texture* Olympe::Tiled::ParallaxLayer::texture

◆ tintColor

int Olympe::Tiled::ParallaxLayer::tintColor

◆ visible

bool Olympe::Tiled::ParallaxLayer::visible

◆ zOrder

int Olympe::Tiled::ParallaxLayer::zOrder

Definition at line 40 of file ParallaxLayerManager.h.

Referenced by World::InstantiatePass1_VisualLayers().


The documentation for this struct was generated from the following file: