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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <TiledStructures.h>
Collaboration diagram for Olympe::Tiled::ResolvedGid:Public Member Functions | |
| ResolvedGid () | |
| bool | IsValid () const |
Public Attributes | |
| const TiledTileset * | tileset |
| int | localId |
| int | tileX |
| int | tileY |
| bool | flipH |
| bool | flipV |
| bool | flipD |
Definition at line 420 of file TiledStructures.h.
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inline |
Definition at line 430 of file TiledStructures.h.
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inline |
Definition at line 434 of file TiledStructures.h.
| bool Olympe::Tiled::ResolvedGid::flipD |
Definition at line 428 of file TiledStructures.h.
| bool Olympe::Tiled::ResolvedGid::flipH |
Definition at line 426 of file TiledStructures.h.
Referenced by Olympe::Tiled::ResolveGid().
| bool Olympe::Tiled::ResolvedGid::flipV |
Definition at line 427 of file TiledStructures.h.
| int Olympe::Tiled::ResolvedGid::localId |
Definition at line 423 of file TiledStructures.h.
Referenced by IsValid().
| const TiledTileset* Olympe::Tiled::ResolvedGid::tileset |
Definition at line 422 of file TiledStructures.h.
Referenced by IsValid().
| int Olympe::Tiled::ResolvedGid::tileX |
Definition at line 424 of file TiledStructures.h.
| int Olympe::Tiled::ResolvedGid::tileY |
Definition at line 425 of file TiledStructures.h.