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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <ECS_Components.h>
Collaboration diagram for PlayerController_data:Public Member Functions | |
| PlayerController_data ()=default | |
| PlayerController_data (const PlayerController_data &)=default | |
| PlayerController_data & | operator= (const PlayerController_data &)=default |
Public Attributes | |
| Vector | Joydirection |
| bool | isJumping = false |
| bool | isShooting = false |
| bool | isWalking = false |
| bool | isRunning = false |
| bool | isInteracting = false |
| bool | isUsingItem = false |
| bool | isMenuOpen = false |
Definition at line 439 of file ECS_Components.h.
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default |
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default |
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default |
Definition at line 446 of file ECS_Components.h.
Definition at line 442 of file ECS_Components.h.
Referenced by PrefabFactory::InstantiatePlayerController().
Definition at line 448 of file ECS_Components.h.
Definition at line 445 of file ECS_Components.h.
Definition at line 443 of file ECS_Components.h.
Definition at line 447 of file ECS_Components.h.
Definition at line 444 of file ECS_Components.h.
| Vector PlayerController_data::Joydirection |
Definition at line 441 of file ECS_Components.h.