Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Functions | Variables
tiled_constants.h File Reference
#include <cstdint>
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Functions

uint32_t GetTileGID (uint32_t gid)
 

Variables

constexpr uint32_t TILE_FLIP_HORIZONTAL = 0x80000000
 
constexpr uint32_t TILE_FLIP_VERTICAL = 0x40000000
 
constexpr uint32_t TILE_FLIP_DIAGONAL = 0x20000000
 
constexpr uint32_t TILE_FLIP_FLAGS_MASK = 0xE0000000
 

Function Documentation

◆ GetTileGID()

uint32_t GetTileGID ( uint32_t  gid)
inline

Definition at line 23 of file tiled_constants.h.

References GetComponentTypeID_Static().

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Variable Documentation

◆ TILE_FLIP_DIAGONAL

constexpr uint32_t TILE_FLIP_DIAGONAL = 0x20000000
constexpr

Definition at line 19 of file tiled_constants.h.

◆ TILE_FLIP_FLAGS_MASK

constexpr uint32_t TILE_FLIP_FLAGS_MASK = 0xE0000000
constexpr

Definition at line 20 of file tiled_constants.h.

◆ TILE_FLIP_HORIZONTAL

constexpr uint32_t TILE_FLIP_HORIZONTAL = 0x80000000
constexpr

Definition at line 17 of file tiled_constants.h.

◆ TILE_FLIP_VERTICAL

constexpr uint32_t TILE_FLIP_VERTICAL = 0x40000000
constexpr

Definition at line 18 of file tiled_constants.h.