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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <cstdint>
Include dependency graph for tiled_constants.h:
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Functions | |
| uint32_t | GetTileGID (uint32_t gid) |
Variables | |
| constexpr uint32_t | TILE_FLIP_HORIZONTAL = 0x80000000 |
| constexpr uint32_t | TILE_FLIP_VERTICAL = 0x40000000 |
| constexpr uint32_t | TILE_FLIP_DIAGONAL = 0x20000000 |
| constexpr uint32_t | TILE_FLIP_FLAGS_MASK = 0xE0000000 |
Definition at line 23 of file tiled_constants.h.
References GetComponentTypeID_Static().
Here is the call graph for this function:Definition at line 19 of file tiled_constants.h.
Definition at line 20 of file tiled_constants.h.
Definition at line 17 of file tiled_constants.h.
Definition at line 18 of file tiled_constants.h.