Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Classes | Namespaces
AIEditorGUI.h File Reference

Main GUI class for AI Editor (Phase 1.3) More...

#include "../../NodeGraphCore/NodeGraphCore.h"
#include "../../NodeGraphCore/GraphDocument.h"
#include "../../NodeGraphCore/NodeGraphManager.h"
#include "../../NodeGraphCore/CommandSystem.h"
#include "../../NodeGraphCore/Commands/ToggleNodeBreakpointCommand.h"
#include "../../NodeGraphCore/BlackboardSystem.h"
#include "../AIGraphPlugin_BT/BTNodeRegistry.h"
#include "../AIGraphPlugin_BT/BTNodePalette.h"
#include "BlackboardPanel.h"
#include <string>
#include <memory>
#include <vector>
+ Include dependency graph for AIEditorGUI.h:
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Classes

class  Olympe::AI::AIEditorGUI
 Main AI Editor GUI class. More...
 

Namespaces

namespace  Olympe
 < Provides AssetID and INVALID_ASSET_ID
 
namespace  Olympe::AI
 

Detailed Description

Main GUI class for AI Editor (Phase 1.3)

Author
Olympe Engine
Date
2026-02-18

Provides complete AI Editor interface with:

Definition in file AIEditorGUI.h.