Olympe Engine 2.0
2D Game Engine with ECS Architecture
Loading...
Searching...
No Matches
Classes | Namespaces | Typedefs | Enumerations
AnimationTypes.h File Reference

Core animation data structures for 2D sprite animation system. More...

#include <string>
#include <vector>
#include <SDL3/SDL.h>
#include <unordered_map>
+ Include dependency graph for AnimationTypes.h:
+ This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

struct  OlympeAnimation::Hotspot
 
struct  OlympeAnimation::ParameterValue
 
struct  OlympeAnimation::AnimationEventData
 
struct  Olympe::SpritesheetInfo
 Metadata for a single spritesheet within an animation bank. More...
 
struct  Olympe::AnimationFrame
 Represents a single frame in an animation (DEPRECATED - use SpritesheetInfo + frame ranges) More...
 
struct  Olympe::AnimationSequence
 Defines a complete animation sequence. More...
 
struct  Olympe::AnimationBank
 Collection of animations for an entity with multi-spritesheet support. More...
 
struct  Olympe::AnimationState
 Single state in FSM. More...
 
struct  Olympe::AnimationGraph
 Animation state machine (FSM) for managing transitions. More...
 

Namespaces

namespace  OlympeAnimation
 
namespace  Olympe
 

Typedefs

using TextureHandle = SDL_Texture *
 

Enumerations

enum class  OlympeAnimation::BlendMode { OlympeAnimation::Override , OlympeAnimation::Additive , OlympeAnimation::Blend }
 
enum class  OlympeAnimation::TransitionType { OlympeAnimation::Immediate , OlympeAnimation::Smooth , OlympeAnimation::AfterComplete }
 
enum class  OlympeAnimation::ParameterType { OlympeAnimation::Bool , OlympeAnimation::Float , OlympeAnimation::Int , OlympeAnimation::String }
 
enum class  OlympeAnimation::ComparisonOperator {
  OlympeAnimation::Equal , OlympeAnimation::NotEqual , OlympeAnimation::Greater , OlympeAnimation::GreaterOrEqual ,
  OlympeAnimation::Less , OlympeAnimation::LessOrEqual
}
 

Detailed Description

Core animation data structures for 2D sprite animation system.

Author
Nicolas Chereau
Date
2025

Defines data structures for frame-based sprite animation including:

Definition in file AnimationTypes.h.

Typedef Documentation

◆ TextureHandle

Definition at line 29 of file AnimationTypes.h.