14 class BlueprintEditor;
24 void LoadAsset(
const std::string& filepath);
void RenderEntityBlueprintInfo()
std::string m_LoadedFilepath
void LoadAsset(const std::string &filepath)
void RenderBehaviorTreeInfo()
AssetMetadata * m_CurrentAsset
const AssetMetadata & GetAssetInfo() const
const std::string & GetLoadedFilepath() const