![]() |
Olympe Engine 2.0
2D Game Engine with ECS Architecture
|
Runtime debugger for behavior tree visualization and inspection. More...
#include "../ECS_Entity.h"#include "../vector.h"#include "../json_helper.h"#include "BTGraphLayoutEngine.h"#include "BehaviorTree.h"#include "BTEditorCommand.h"#include <string>#include <vector>#include <deque>#include <map>#include <cstdint>
Include dependency graph for BehaviorTreeDebugWindow.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | Olympe::NodePin |
| Visual connection pin on a behavior tree node. More... | |
| struct | Olympe::BTConfig |
| Configuration loaded from BT_config.json. More... | |
| struct | Olympe::BTConfig::Color |
| struct | Olympe::BTColor |
| RGBA color value (0-255 range) More... | |
| struct | Olympe::ExecutionLogEntry |
| Single entry in the execution log. More... | |
| struct | Olympe::EntityDebugInfo |
| Cached debug information for a single entity. More... | |
| class | Olympe::BehaviorTreeDebugWindow |
| Main debug window for behavior tree runtime visualization. More... | |
| struct | Olympe::BehaviorTreeDebugWindow::LinkInfo |
Namespaces | |
| namespace | Olympe |
Enumerations | |
| enum class | Olympe::PinType { Olympe::Input , Olympe::Output } |
| Type of connection pin on a node. More... | |
Runtime debugger for behavior tree visualization and inspection.
Provides real-time visualization of AI decision-making with:
Definition in file BehaviorTreeDebugWindow.h.