Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Classes | Namespaces
BehaviorTreeDebugWindow.h File Reference

Runtime debugger for behavior tree visualization and inspection. More...

#include "../ECS_Entity.h"
#include "../vector.h"
#include "../json_helper.h"
#include "BehaviorTree.h"
#include "../BlueprintEditor/NodeGraphPanel.h"
#include "../BlueprintEditor/BTNodeGraphManager.h"
#include <string>
#include <vector>
#include <deque>
#include <map>
#include <unordered_map>
#include <unordered_set>
#include <cstdint>
#include "../EditorCommon/EditorAutosaveManager.h"
+ Include dependency graph for BehaviorTreeDebugWindow.h:
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Go to the source code of this file.

Classes

struct  Olympe::ExecutionLogEntry
 Single entry in the execution log. More...
 
struct  Olympe::EntityDebugInfo
 Cached debug information for a single entity. More...
 
class  Olympe::BehaviorTreeDebugWindow
 Main debug window for behavior tree runtime visualization. More...
 

Namespaces

namespace  Olympe
 < Provides AssetID and INVALID_ASSET_ID
 

Detailed Description

Runtime debugger for behavior tree visualization and inspection.

Author
Olympe Engine - Behavior Tree Debugger
Date
2025

Provides real-time visualization of AI decision-making with:

Definition in file BehaviorTreeDebugWindow.h.