Olympe Engine 2.0
2D Game Engine with ECS Architecture
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BlueprintEditorGUI.cpp File Reference
#include "BlueprintEditorGUI.h"
#include "BlueprintEditor.h"
#include "TemplateBrowserPanel.h"
#include "HistoryPanel.h"
#include "VisualScriptEditorPanel.h"
#include "VisualScriptRenderer.h"
#include "DebugPanel.h"
#include "ProfilerPanel.h"
#include "BTtoVSMigrator.h"
#include "TabManager.h"
#include "../TaskSystem/TaskGraphLoader.h"
#include "../Core/FontManager.h"
#include "../third_party/imgui/imgui.h"
#include "../third_party/imnodes/imnodes.h"
#include "../third_party/nlohmann/json.hpp"
#include "../system/system_utils.h"
#include <fstream>
#include <sstream>
#include <iostream>
+ Include dependency graph for BlueprintEditorGUI.cpp:

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namespace  Olympe
 < Provides AssetID and INVALID_ASSET_ID