Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Namespaces | Typedefs
EditorConfigManager.cpp File Reference
#include "EditorConfigManager.h"
#include "../third_party/imgui/imgui.h"
#include "../third_party/imgui/imgui_internal.h"
#include "../third_party/imnodes/imnodes.h"
#include <fstream>
#include <iostream>
+ Include dependency graph for EditorConfigManager.cpp:

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Namespaces

namespace  Olympe
 < Provides AssetID and INVALID_ASSET_ID
 

Typedefs

using json = nlohmann::json
 

Typedef Documentation

◆ json

Definition at line 12 of file EditorConfigManager.cpp.