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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Condition editor UI helper methods (Phase 11). More...
#include "VisualScriptEditorPanel.h"#include "../system/system_utils.h"#include "../system/system_consts.h"#include "../NodeGraphCore/GlobalTemplateBlackboard.h"#include "../third_party/imgui/imgui.h"#include "../json_helper.h"#include <sstream>#include <iomanip>#include <algorithm>#include <cstring>
Include dependency graph for VisualScriptEditorPanel_ConditionUI.cpp:Go to the source code of this file.
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
Condition editor UI helper methods (Phase 11).
This file contains 6 methods extracted from VisualScriptEditorPanel.cpp for better code organization and maintainability:
These helpers support the condition editing UI for Branch nodes, providing type-safe input fields and visual feedback.
C++14 compliant — no std::optional, structured bindings, std::filesystem.
Definition in file VisualScriptEditorPanel_ConditionUI.cpp.