Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Functions
WorldBridge.cpp File Reference
#include "WorldBridge.h"
#include "BlueprintEditor.h"
#include "EntityInspectorManager.h"
#include "../ECS_Entity.h"
#include <cstdint>
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Functions

void NotifyEditorEntityCreated (uint64_t entity)
 
void NotifyEditorEntityDestroyed (uint64_t entity)
 

Function Documentation

◆ NotifyEditorEntityCreated()

void NotifyEditorEntityCreated ( uint64_t  entity)

Definition at line 17 of file WorldBridge.cpp.

References Olympe::BlueprintEditor::Get(), Olympe::EntityInspectorManager::Get(), Olympe::BlueprintEditor::NotifyEntityCreated(), and Olympe::EntityInspectorManager::OnEntityCreated().

Referenced by World::NotifyBlueprintEditorEntityCreated().

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◆ NotifyEditorEntityDestroyed()

void NotifyEditorEntityDestroyed ( uint64_t  entity)

Definition at line 29 of file WorldBridge.cpp.

References Olympe::BlueprintEditor::Get(), Olympe::EntityInspectorManager::Get(), Olympe::BlueprintEditor::NotifyEntityDestroyed(), and Olympe::EntityInspectorManager::OnEntityDestroyed().

Referenced by World::NotifyBlueprintEditorEntityDestroyed().

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