Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Namespaces | Macros
blueprinteditor.cpp File Reference
#include "BlueprintEditor.h"
#include "EntityBlueprint.h"
#include "EditorContext.h"
#include "EnumCatalogManager.h"
#include "NodeGraphManager.h"
#include "EntityInspectorManager.h"
#include "TemplateManager.h"
#include "CommandSystem.h"
#include "BlueprintMigrator.h"
#include "BlueprintValidator.h"
#include "BehaviorTreeEditorPlugin.h"
#include "EntityPrefabEditorPlugin.h"
#include "AdditionalEditorPlugins.h"
#include "../json_helper.h"
#include <algorithm>
#include <iostream>
#include <fstream>
#include <experimental/filesystem>
+ Include dependency graph for blueprinteditor.cpp:

Go to the source code of this file.

Namespaces

namespace  Olympe
 

Macros

#define _SILENCE_EXPERIMENTAL_FILESYSTEM_DEPRECATION_WARNING
 

Macro Definition Documentation

◆ _SILENCE_EXPERIMENTAL_FILESYSTEM_DEPRECATION_WARNING

#define _SILENCE_EXPERIMENTAL_FILESYSTEM_DEPRECATION_WARNING

Definition at line 26 of file blueprinteditor.cpp.