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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include "BlueprintEditor.h"#include "EntityBlueprint.h"#include "EditorContext.h"#include "EnumCatalogManager.h"#include "NodeGraphManager.h"#include "EntityInspectorManager.h"#include "TemplateManager.h"#include "CommandSystem.h"#include "BlueprintMigrator.h"#include "BlueprintValidator.h"#include "BehaviorTreeEditorPlugin.h"#include "EntityPrefabEditorPlugin.h"#include "AdditionalEditorPlugins.h"#include "../json_helper.h"#include <algorithm>#include <iostream>#include <fstream>#include <experimental/filesystem>
Include dependency graph for blueprinteditor.cpp:Go to the source code of this file.
Namespaces | |
| namespace | Olympe |
Macros | |
| #define | _SILENCE_EXPERIMENTAL_FILESYSTEM_DEPRECATION_WARNING |
| #define _SILENCE_EXPERIMENTAL_FILESYSTEM_DEPRECATION_WARNING |
Definition at line 26 of file blueprinteditor.cpp.