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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <ECS_Systems.h>
Inheritance diagram for InputMappingSystem:
Collaboration diagram for InputMappingSystem:Public Member Functions | |
| InputMappingSystem () | |
| virtual void | Process () override |
Public Member Functions inherited from ECS_System | |
| ECS_System () | |
| virtual void | Render () |
| virtual void | RenderDebug () |
| void | AddEntity (EntityID entity) |
| void | RemoveEntity (EntityID entity) |
Additional Inherited Members | |
Public Attributes inherited from ECS_System | |
| ComponentSignature | requiredSignature |
| std::set< EntityID > | m_entities |
Definition at line 227 of file ECS_Systems.h.
| InputMappingSystem::InputMappingSystem | ( | ) |
Definition at line 1334 of file ECS_Systems.cpp.
References GetComponentTypeID_Static(), and ECS_System::requiredSignature.
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overridevirtual |
Reimplemented from ECS_System.
Definition at line 1342 of file ECS_Systems.cpp.
References Button, Gameplay, InputsManager::Get(), JoystickManager::Get(), KeyboardManager::Get(), World::Get(), InputsManager::GetActiveContext(), World::GetComponent(), GetComponentTypeID_Static(), InputDeviceManager::GetDeviceForPlayer(), InputsManager::GetDeviceManager(), Key, and ECS_System::m_entities.
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